<?xml version="1.0" encoding="UTF-8" ?>
<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.0.alpha.custom_build">
	<brief_description>
		A parallax scrolling layer to be used with [ParallaxBackground].
	</brief_description>
	<description>
		A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
		This node's children will be affected by its scroll offset.
	</description>
	<tutorials>
	</tutorials>
	<demos>
	</demos>
	<methods>
		<method name="get_mirroring" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
				Return the mirroring of the ParallaxLayer.
			</description>
		</method>
		<method name="get_motion_offset" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
			</description>
		</method>
		<method name="get_motion_scale" qualifiers="const">
			<return type="Vector2">
			</return>
			<description>
				Return the motion scale of the ParallaxLayer.
			</description>
		</method>
		<method name="set_mirroring">
			<return type="void">
			</return>
			<argument index="0" name="mirror" type="Vector2">
			</argument>
			<description>
				Set the mirroring of the ParallaxLayer. If an axis is set to 0 then that axis will have no mirroring.
			</description>
		</method>
		<method name="set_motion_offset">
			<return type="void">
			</return>
			<argument index="0" name="offset" type="Vector2">
			</argument>
			<description>
			</description>
		</method>
		<method name="set_motion_scale">
			<return type="void">
			</return>
			<argument index="0" name="scale" type="Vector2">
			</argument>
			<description>
				Set the motion scale of the ParallaxLayer. If an axis is set to 0 then it will not move at all, it will stick with the camera.
			</description>
		</method>
	</methods>
	<members>
		<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
			The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
		</member>
		<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
			The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
		</member>
		<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
			Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
		</member>
	</members>
	<constants>
	</constants>
</class>
